- the process of coming into existence or prominence.
"the emergence of the environmental movement"
- the process of becoming visible after being concealed.
"I misjudged the timing of my emergence"
Emergent behaviour is what I'd like to focus on in the following experiments. Simple sets of rules, that give rise to complex behaviour, oftentimes resembling cell-like structures. Some examples for this kind of emergence are Conways Game of life, Langton's Ant and all kinds of generative algorithms.
A slime mold simulation using millions of agents, based on the GPU particle simulation above and inspired by the work of Sage Jenson
Symbol generator consisting of lines and arcs in a grid.
Minimalistic patterns with randomly distributed lines and dots on a grid.
A fun little experiment using Bezier curves and colors.
Recreating the look of dripping paint on a canvas.
WebGL implementation of Conways Game of Life and similiar cellular automata.
A reaction diffusion simulation utilizing the Gray-Scott model. Two chemicals react to form more of the second chemical, while the resulting matter is continuously being removed from the system.
A basic particle simulation running on the GPU, capable or simulating millions of particles.
A JS implementation recreating this bug I saw on youtube. A basic collision system, but without conservation of momentum. When balls collide, their momentum doesn't change, they just get moved to the side. Over time, the balls will find stable orbits without collisions.